presented
by Persistent Visions ®
compiled by Dru Abrams
Fisheye
Lens
3D procedural
textures in production
Using Animated
File Textures in Maya
Baking procedural
textures to Texture Files
Ball
Environment Reflection
Environment
Sky
NPRS
(non-photo-realistic shading)
Rendering
in Layers/Passes
More
Rendering in Layers/Passes
Cartoon
Shading in Maya 5 Using Mental Ray shaders
This is a step-by-step guide to getting contour shading to work
in Maya 5
Texturing
A Head Modeled with Subdivision Emulation
Written by Jason Baskin
Ambient
Occlusion - I haven't yet worked with this process...but it
looks doable.
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