settings - for soft image
Ray FG and GI settings
Quickstart PDF(.zip) provided by textureLighting.com
Illumination in Maya (with MentalRay 1.5)
Scattering and Volume Caustics
Shading in Maya 5 Using Mental Ray shaders
This is a step-by-step guide to getting contour shading to work
in Maya 5
Mental Ray Renders. - excellent reference for modeling efficiency
for MR, countour/toon rendering, and FG/GI settings and methodology.
- Requires Plugin
The LumeLight set is made up of six individual shaders: Illumination,
Translucency, Glare, Glow, Night, and Beam. This tutorial will show
you a few quick examples of how to use each one.
Occlusion per Object
assign a value to the object using "miLabel"
Mental Ray Hints:
Mental Ray Anti-Aliasing
setting recomendations V2.0 for Maya 5 - submitted by Josh on
the Alias-L listserve. Wednesday, October 01, 2003,
Ray Render Setting Hints - submitted by Steve on the Alias-L
listserve. Wednesday, October 01, 2003, 9:56:43