BSP
settings - for soft image
Mental
Ray FG and GI settings
MR
Quickstart PDF(.zip) provided by textureLighting.com
Global
Illumination in Maya (with MentalRay 1.5)
Volume
Scattering and Volume Caustics
Cartoon
Shading in Maya 5 Using Mental Ray shaders
This is a step-by-step guide to getting contour shading to work
in Maya 5
Optimizing
Mental Ray Renders. - excellent reference for modeling efficiency
for MR, countour/toon rendering, and FG/GI settings and methodology.
Tutorial-LumeLight
- Requires Plugin
The LumeLight set is made up of six individual shaders: Illumination,
Translucency, Glare, Glow, Night, and Beam. This tutorial will show
you a few quick examples of how to use each one.
Ambient
Occlusion per Object
assign a value to the object using "miLabel"
Mental Ray Hints:
Mental Ray Anti-Aliasing
setting recomendations V2.0 for Maya 5 - submitted by Josh on
the Alias-L listserve. Wednesday, October 01, 2003,
10:28:16 AM
Mental
Ray Render Setting Hints - submitted by Steve on the Alias-L
listserve. Wednesday, October 01, 2003, 9:56:43
AM
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