Basic UV snapshot workflow.
Writen: August, 08, 2003
Dru Abrams
dru@persistentvisions.com
1. Create Geometry.
2. Begin Mapping
3. Apply Checker map to test mapping.
4. Apply new material with rough image map attached to inColor.
5. Output UV snapshot.
6. Create mel button for outputting uv snapshot.
7. Open uv snapshot into photoshop on a layer within your color map (or
other image map)
8. Begin painting in photoshop.
9. Create a new photoshop action: Save Copy of document as .TGA
10. Hide UVsnapshot layer
11. Save copy merged as TGA.
12. End recording of new action
13. In maya "reload image file". (do this from the hypershade,
not the Att. Editor; RMB the image file node and choose reload image file.
Create a mel shelf button for this operation
*RMB stands for Right Mouse Button
*LMB stands for Left Mouse Button
*MMB stands for Middle Mouse Button
*Text within brackets < > indicate a keyboard command: i.e. <CTRL+t>
indicates you should use the keyboard command control and "t"
to initiate a command.
*All commands are case sensitive in maya so a "t" is different
from a "T". A capital "T" as in the command <CTRL+T>
indicates you should press Control, Shift and "t" at the same
time.
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